L’association Sport Pour Tous est régie sous la loi 1901, elle a pour vocation de promouvoir les activités sportives et les rendre accessibles au plus grand nombre sur le territoire cornouaillais.

Dans l’esprit de l’Education Populaire, rendre le sport accessible à tous, développer le lien social, privilégier l’esprit sport-loisir, sport santé dans un esprit de bienveillance… telles sont les valeurs partagées au sein de l’association depuis plus de 45 ans à Quimper.

Aujourd’hui forte de près de 700 adhérents, l’association propose une vingtaine d’activités grâce à 18 animateurs techniciens diplômés. Elle est gérée sous forme collégiale par un Conseil d’Administration constitué de 11 membres.

Missions

Animation de cours de natation pour adultes de l’apprentissage à la natation confirmée dans un cadre de loisirs (piscines de Quimper).

Animation de cours d’aquagym pour adultes (piscines de Quimper).

Animation de cours de marche aquatique en plein air (plage du Treustel- Ile – tudy)

Profil Recherché Et Qualifications

BEESAN /BPJEPS ou licence STAPS mention aquatique

Conditions D’emploi Et De Rémunération

CDI à TEMPS PARTIEL Annualisé

Poste à pourvoir pour le début septembre 2025

Temps de travail hebdomadaire contractuel : 10 h environ

Pas de séances pendant les vacances scolaires.

Créneaux à pourvoir : en cours

Convention collective ECLAT (ex-animation) Groupe A. Coefficient 257.

Candidature

Avant le 15 août 2025

Vous développez votre candidature dans une lettre de motivation appréciée, accompagnée d’un CV dès que possible, à l’attention du Conseil d’administration, par mail à :sportpourtousquimper@gmail.com

Envoyer votre candidature


A company is looking for an Animation Designer to create polished animated shows for children while appealing to adult audiences. Key Responsibilities  Refine and finish rough animation scenes with professional-level polish and timing  Collaborate with the team on animation workflows and best practices  Utilize AI-assisted tools to enhance efficiency while maintaining artistic quality Required Qualifications  Proven experience in animation design, preferably for character-driven or educational content  Strong ability to finalize and polish animations  Familiarity with various animation software and willingness to suggest improvements  Understanding of animation timing, storytelling, and visual rhythm  Ability to work independently in a remote team setting


ANIMATEUR SRAV ET AUTRES ACTIVITES (H/F)

Nous recherchons pour la rentrée de septembre 2025 un animateur diplômé SRAV avec carte professionnelle pour les écoles (CE2) dans l’agglomération de Vannes (GMVA)et animations autour de l’usage du vélo.

Missions

Gestion et animation du SRAV 20 classes pour l’année scolaire.

Gestion et développement de la vélo-école pour adultes une demi-journée par semaine.

Animation et gestion de l’atelier d’autoréparation une à 2 demi-journées par semaine.

Participation avec les bénévoles aux opérations « Cyclistes Brillez »

Participation avec les bénévoles aux opérations de marquage Bicycode et Brico-vélos.

Participation aux activités de l’association

En lien avec le conseil d’administration, les bénévoles, le salarié peut proposé des activités non prévues

Profil Recherché

Carte professionnelle

diplôme SRAV

Le Contrat

CDD 10 mois à temps plein

Lieux : Vannes et le Pays de Vannes

Rémunération : environ 1700 euros net

35 heures hebdomadaires, soit un temps plein. (80 % envisageable)

Emploi du temps sur 4 à 5 jours la semaine et le samedi matin au moins. Possibilité d’avoir certains samedis.

Jours de congés prévus Dimanche et Lundi en général.

Modulable en fonction des besoins de l’association et des demandes du salarié.

Vacances scolaires prévues en partie, une semaine par petites vacances à minima.

Télétravail possible en fonction de l’activité.

Bureau disponible à la maison des associations quelques jours par semaine.

Ordinateur portable à disposition.

Candidature

Envoyer votre candidature à : Christian LORENT, Vice-Président, 06 87 34 63 67, christian.lorent1@gmail.com

Envoyer votre candidature


Animation Director Job at Confidential in Dallas

Animation Director

About the Company

Prestigious game development studio

Industry

Computer Games

Type

Privately Held

About the Role

The Company is seeking a visionary Animation Director with a proven track record in the game development industry, particularly in the realm of high-fidelity action-adventure games. The successful candidate will be responsible for leading and inspiring a team of animators, defining and driving the animation vision in collaboration with the Creative and Art Directors, and ensuring the delivery of top-tier, AAA quality animations that directly impact the gameplay experience. This role demands a strategic leader who can also make hands-on contributions, manage and develop a team, and oversee the full animation pipeline from concept to implementation. The Animation Director will also be involved in motion capture shoots, managing external vendors, and must have a strong background in gameplay systems, including combat and traversal animations. Applicants for the Animation Director position at the company must have extensive experience in a leadership role within animation, a deep understanding of gameplay systems, and proficiency in animation tools and technologies. The role requires a collaborative mindset, the ability to work closely with design and engineering teams, and a portfolio that demonstrates a high level of expertise in realistic animations. Experience with motion capture pipelines, Maya, and real-time game engines is essential. The ideal candidate will have a background in third person combat and traversal animations, and experience with cinematic tools in Unreal Engine is a plus. The company values individuals who can promote team growth, foster a positive and collaborative environment, and streamline animation processes to enhance productivity.

Team Size

Travel Percent

Less than 10%

Functions

Design

Information Technology


Animation Director Job at Confidential in Oklahoma City

    Animation Director

    About the Company
    Prestigious game development studio
    IndustryComputer Games
    TypePrivately Held

    About the Role
    The Company is seeking a visionary Animation Director with a proven track record in the game development industry, particularly in the realm of high-fidelity action-adventure games. The successful candidate will be responsible for leading and inspiring a team of animators, defining and driving the animation vision in collaboration with the Creative and Art Directors, and ensuring the delivery of top-tier, AAA quality animations that directly impact the gameplay experience. This role demands a strategic leader who can also make hands-on contributions, manage and develop a team, and oversee the full animation pipeline from concept to implementation. The Animation Director will also be involved in motion capture shoots, managing external vendors, and must have a strong background in gameplay systems, including combat and traversal animations.

Applicants for the Animation Director position at the company must have extensive experience in a leadership role within animation, a deep understanding of gameplay systems, and proficiency in animation tools and technologies. The role requires a collaborative mindset, the ability to work closely with design and engineering teams, and a portfolio that demonstrates a high level of expertise in realistic animations. Experience with motion capture pipelines, Maya, and real-time game engines is essential. The ideal candidate will have a background in third person combat and traversal animations, and experience with cinematic tools in Unreal Engine is a plus. The company values individuals who can promote team growth, foster a positive and collaborative environment, and streamline animation processes to enhance productivity.

    Team Size1

    Travel PercentLess than 10%
      Functions

      DesignInformation Technology


Animation Director Technicolor Games at Anima Pittsburgh, PA

Animation Director Technicolor Games job at Anima. Pittsburgh, PA.
 Technical Art |Animation Director - Games

 Full-time
 For 107 years Technicolor has remained at the forefront of creative technology in the entertainment industry through artistry, reputation, and craft. We are born of this ever-evolving creative legacy and work to inspire the worlds most creative games developers to have unlimited ideas. With our rich history in mind, Technicolor Games is unlike any other studio, offering full-service production across a single IP from in-game to Film, TV, Advertising, and Animation.
 As a Technical Art & Animation Director you will play a pivotal role in our game development process by leading and inspiring a team of technical artists and animators. Your primary responsibility will be to bridge the gap between art and technology, ensuring that our games achieve cutting-edge visuals while maintaining optimal performance on console platforms.
 You will be required to work across all our studio locations with both Art Directors and Project Artists, tackling the many different production challenges faced during the natural development of console games. Building a close relationship with the many disciplines to drive both existing and future tech and tools is critical to the success of this role.
 As the Technical Art/Anim Director you will be reporting into the Global Head of Art.
 KEY RESPONSIBILITIES:
 Team Leadership:

 Build, lead and manage a team of technical artists and technical animators, providing mentorship, guidance, and support to help them excel in their roles.
 Art and Technology Integration:

 Collaborate closely with art and engineering teams to drive the seamless integration of art assets and technology, focusing on optimization and efficiency, developing an understanding of the needs of the clients as well as our own internal teams.
 Performance Optimization:

 Develop and implement technical art strategies to optimize game performance on console platforms, including graphics rendering, memory usage, and load times.
 Art Pipelines:

 Create and maintain efficient art pipelines that ensure a smooth workflow for the art team, reducing iteration times and improving quality.
 Visual Quality:

 Set and maintain high standards for visual quality, ensuring that the artistic vision is realized within the constraints of console hardware.
 Cross-Functional Collaboration:

 Work closely with cross-disciplinary teams to ensure that art and technology are aligned with gameplay and design requirements.
 Research and Development:

 Stay up to date with industry trends and emerging technologies, and lead R&D efforts to incorporate innovative art techniques and tools into the development process.
 Develop and implement : New animation tools based on both client and the project needs.
 Documentation and Training:

 Produce and maintain technical documentation for the art team and provide training and knowledge sharing on best practices and new tools.
 REQUIREMENTS:
 Proven experience as a Technical Art Director in the video game industry, with a strong portfolio showcasing your contributions to AAA console games as both artist and animator.
 Deep understanding of console hardware and software architecture, with a track record of optimizing games for optimal performance.
 Broad knowledge of game engines such as Unreal, Unity and gaming companys proprietary engines
 Strong leadership and team management skills with the ability to inspire and motivate a team of technical artists and animators.
 Proficiency in industry-standard software and tools, including 3D modelling and texturing, shaders, rendering, and scripting languages (e.g., Python).
 Excellent problem-solving and communication skills to effectively bridge the gap between art and technology.
 A passion for identifying problems and finding solutions.
 A passion for pushing the boundaries of visual quality and technical innovation in game development.
 Knowledge of game development processes, industry trends, and emerging technologies.
 Expert on Maya, Motion Builder animation workflow.
 Expert-level experience building animation tools.
 Expert on understanding state flow of gameplay animation and implementing animation in a game engine.
 MEL Scripting, Python, C# or other programming experience.
 Please click here

 to review our privacy notices for job applicants.
 If you require assistance applying, please reach out to careers@technicolor.comand we'll be happy to assist.
 TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
 Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.
 All your information will be kept confidential according to EEO guidelines.

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**Overview:**
The Animation & Game Art Studio Technician plays a key role in supporting the operational and instructional needs of the Animation & Game Art Department at Maine College of Art & Design. This part-time position is responsible for maintaining equipment and lab spaces, assisting students and faculty with technical needs, and ensuring that studio spaces are safe, organized, and functional. **Responsibilities:**
* Equipment & Gear Management: Oversee the check-out and return process for departmental equipment, ensure gear is complete, clean, functional, and properly stored, report or initiate repairs or replacements as needed, and maintain an organized and accessible storage system. * Computer Lab & Software Support: Maintain and troubleshoot lab workstations in collaboration with IT, install or update software and assist with network and power setup, and keep lab spaces clean and well-organized. * Stop-Motion Studio Support: Manage inventory of tools, gear, and materials for stop-motion animation, assist with the setup and breakdown of shooting stages, and monitor equipment and flag items for reorder or repair. * Facilities & Studio Operations: Support seasonal studio reconfigurations and summer clean-outs, help prepare studio spaces for AG major courses and departmental projects, and support planning for events, guest speakers, and field trips. * Student & Faculty Support: Provide in-person troubleshooting and assistance during select in-person or hybrid courses, offer one-on-one support to students experiencing technical issues, and assist with departmental purchasing and budget tracking. **Qualifications:**
* Bachelor's degree in Animation, Game Art, or related field, or equivalent professional experience. * Familiarity with various animation workflows (2D, 3D, and stop-motion) preferred. * Proficiency with software such as Maya, Blender, ToonBoom, Unity, and DragonFrame preferred. * Comfortable with both Apple and PC systems, Adobe Creative Cloud, and Google Workspace. * Basic knowledge of networking and system administration is a plus. * Strong troubleshooting and organizational skills. * Ability to work independently and as part of a collaborative team. * Commitment to creating an inclusive and supportive learning environment. **Benefits:**
This part-time, academic-year, non-exempt position offers ample studio access and contributes to a vibrant arts community in Portland, ME, known for its cultural scene. The position is paid at a rate of $19.57 per hour and requires a 20-hour per week schedule